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Why Should I play Rome?
Rome is a lot of people’s favorite TW game, and despite all the graphical and gameplay improvements that have gone on in the series since, the reasons are simple; It has a diversity unmatched in Medieval, Empire, or Shogun.
Lumbering Greek Phalanxes, Roman Legions, Axe-wielding Northern Barbarians, Hunnish Horse Archers, Successor Armies, Spanish Hill Tribes—Rome forces you to constantly change your tactics and deal with new threats as you battle new factions. It also has an elegant simplicity—units are responsive, charges and combat just feels ‘right’ in a way that, to me, was lacking in Medieval and Empire’s melee combat.
Perhaps the biggest reason to play Rome is the wealth of mods that have been worked on, and are still being developed, nearly 8 years later. These are some of the largest and most intricate mods that have probably ever been created, and there is a metric ass-ton of them. Figuring out which one you should play is daunting, especially when a campaign game could take anywhere from a few dozen to a few hundred hours. And questions of “What is this mod like?” are usually met with useless answers like “It’s fun!1!!1!” or “Just play it and see!”
What is this guide, and who am I?
I am just a guy who has played way too much Total War in his life, done some modding of the various games, and recently had foot surgery, which rendered me immobile for a few weeks. So of course I decided that I’d take a look at all the major Rome mods and figure out what they were about, how they played, what the campaigns and battles felt like, and then relate that unto you.
Some things/terms to know
- Program Files Problem: If you spend any time on the forums, you’ll see people bitching about /Program Files problems. Make sure to turn off UAC, and give the installer administrative control, before installing a mod to a folder in /ProgramFiles AND when running the game. I simply turned off UAC and haven’t had a single problem. The reason is simple; when running the game, without Adminstractive control, UAC places newly created files (text strings and such) in a safe place, a place rome.exe doesn’t know about. At least, that’s what I gathered from people.
- BAI: The Battle AI.
- CAI: The Campaign AI
- Hardcoded: This refers to things, like aspects of the CAI and BAI, that modder’s can’t change because they were locked inside the .exe by the developers. These hardcoded behaviors can be Somewhat nullified or changed by scripting and careful balance, but they’re the source of Rome’s non-existent diplomacy and limited tactical abilities. Don’t let that scare you—many of these mods are absolutely fantastic at mitigating them.
- .exe’s: Rome has two expansions, Barbarian Invasion and Alexander. Along with Rome, that means there are three ‘executable program files’ that can actually be used to run Rome. Each has slightly different behaviors, and the mod’s forum pages will let you see which one you should use. When people say bi.exe or alx.exe, this is what they mean. (Switching .exe’s is kind of an advanced concept, and not recommended willy-nilly.)
- Modfoldered: This simply means that the mod comes in its own folder, doesn’t do anything to the actual Rome installation, and needs to be run by a launcher or with a steam launch command.
- Vanilla: Un-modded Rome.
- Advisor Script: Most major mods perform a lot of their actions through scripts, cunningly run at the end of every turn through the game’s advisor. To play the mod as its intended, and without giving your game crippling errors and ctd’s, you HAVE to run the script every time you start, and some mods break when you attempt to quickload. Quick savers are scum, anyway. Best practice is to always exit out of the entire program and then reload it, when you need to reload a save, and then make sure you activate the script as soon as it starts.
- Patches: If you’re using Steam, you have the gold edition, which is fully patched Rome with Barbarian Invasion. If you don’t, to install a mod you need a clean install of Rome, patched to 1.5, and then have Barbarian Invasion installed and patched to 1.6.
Is Vanilla that bad?
No.
If you haven’t played it, or haven’t played it in a long time, it’s definitely worth a shot. Most of these mods are drastic overhauls of everything about the game, and if you don’t know how the game plays, how’d you know what you want improved?
Pre-ChorusWe can turn this backseat to a bedWe can turn this backseat to a bedFog up all the windows, heating upFog up all the windows, heating upWe don't even have to get undressed'Cause we ain't, trying to make love, yeahChorusAnd I'm gon' keep my shirt onYou can keep your heels onBaby, don't take them panties offJust pull 'em to the side, to the side, to the side (baby)You on me and me on youSo we don't need, we don't need a bedroomDon't take them panties offJust pull 'em to the side, to the side, side. Alosi riplo 2 lirik.
Rome is a-historical and fast-paced. But the units control really well, you know what everything does by looking at it, the economy and city-building parts are logical and make sense. Playing as a Roman is great fun, as Rome is represented by three ruling families and the senate, which means that when one faction grows too powerful, a civil-war breaks out, really adding a sense of struggle and progression to the end game. Playing as other factions is still fun, to.
Expansions
Barbarian Invasion is a proper expansion in the sense that the word used to mean. It adds cool new religion and horde mechanics, and features a dark ages setting rarely explored in games. The Roman Empire has split in half and is plagued by rebellion, barbarians pour in from the east looking for new lands to call home, and greedy factions eye the carnage with an eye on expansion. BI kicks off with basically the Mongol invasion from Medieval II on steroids, and the world changes very rapidly as the barbarian factions ravage across Europe. It’s a totally unique TW experience and one that should be explored further.
The BI .exe file features better naval invasions, and a more aggressive AI that makes better use of cavalry then Rome does.
Alexander is not really an expansion. I haven’t played it, because it features a very small map, a handful of factions, and a short campaign time-span. If you like that kinda thing, then go for it. It’s worth installing if you have it on Steam for the .exe file, which is generally considered more stable and has better BAI and smarter, but less aggressive CAI, then BI or Rome.
So, my post is massively over the reddit character limit. So, unfortunately for the concept of simplicity, I will submit each of my analysis's as a comment on this post.
EDIT: this is like 8,000 words. Holy hell.
44 comments
Morrowind May Modathon 2019: Wrap-Up
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To put this into perspective: not since 2004 have we seen this many mods being uploaded for Morrowind in a single month, proving once more that even 17 years af..Win a free game with GOG.com
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YGxMtT0g3ag rbh0SjCxCXI
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BigBizkit: Thank you for taking the time to answer our questions. To start this off, why don’t you tell us a bit about yourself?
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Description
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Since we teased it back in October, our developers have been working hard on finalising the Nexus Mods API and today I'm pleased to report we’re ready to open the virtual doors to the public.
What is the Nexus Mods API?
It’s a set of instructions developers can use to access features and information from our service. We’ve been developing the API in parallel with Vortex to ensure it has a host of useful features. This is a more modern replacement to the agein..Patcher of Dragons - Qwinn
In this week’s feature, we’re talking to Qwinn, long time Nexus Mods user and creator of mods for Fallout New Vegas, Skyrim Special Edition and Dragon Age: Origins.
Thank you for taking the time to speak with us. We’ll start as we always do, could you tell us about yourself to those who don’t know you?
Thanks for having me! My real name is Paul Escalona, almost 50 years old and just married last month to my lovely, wonderful and always-supportive wife Jerri,..
Posted by1 month ago
Mod Compilation thread
I have no plans and will not upload these nor my mods to the workshops, feel free to use these as templates/use them/create your ownmods, upload them or maintain them when mod workshops come out, only wanted to help the community out early on,I look forward seeing the community making 3K better when mod workshops are out
I will stop working on compilation/ coding, and will go back to being a casual gamer once workshops are out, by then full version of Steel Faith/ Radious would be out and there would be no need anymore, feel free to upload the existed ones on the list/ make your own mod/ version/ whatever you want to do with them, only wanted to give the community a head start, to make 3K into a better game with Mods. I want to see 3K become a success
List of Mods for Community/ Templates to use/ Open Source (80+)
[Guide]How to make your Generals Ageless/ not die of Old Age/ Edit Number of Turns per year
Gameplay
Spectator Mode for 3K+ AI General (Not Open source due to using WH2 Templates, ported from WH2)
Dynasty Warriors Colors Scheme(Realistic and Less Saturated, thanks to BeastlyxNorris,Screenshots)
Easy Satisfaction/ Loyalty Mod(Required Faction Rank 1)
Player Units never rout/Optional Player + AI fight to the death
No more Flags(Won't work with Unit Size Mods, Radious)
Levelling one of the Earth's (Commander) Heroes skill will allow you to see the whole map(Battle only,screenshot)
Campaign
(Looking for someone to help fix where they die to the illness part, updated, no longer conflicts with events mods)
Faction Wide Buffs depending on Faction Rank10% to Insane version (Food, Upkeep, Movement, Armor, Hit Chance, Ammo, Satisfaction, Everything)
Reduced Prestige Gain on Rank,Gains no Prestige on Rank,Harder to Prestige through RankExtremely Hard to Prestige(AI and Player)
[Updated]Reduced Upkeep for Generals, and Ranks
Easier Skill Points(More Skills points on Level Up)
Home Region Movement Bonus +25% or 10%(Only drag the faction you play .pack, you have to reach the first rank)
Tech Tree decrease Corruptions(-20)/Tech Tree Removes Corruptions
Events
(Use Dynsaty Warriors one, as it's better than my version at this point, mine can still be used as templates to see how things work)
(Xu Chu, Xu Shu, Dian Wei, Zhou Yu, Pang Tong, Zhuge Liang, Sima Yi, Gang Ning, Zhao Yun etc) Turn 10 AllLiu Bei Events Characters Joined Example
NPC as in Dong Zhuo, Sun Ce, Sun Jian, Dian Wei, they will no longer die in Events
15 Ancillary Start, with 100% chance to get items from Battles/ SiegesScreenshot(These are player only)
5-10 Ancillary Start, 20% chance to get Items from Battles/ 50% chance to get Items from Sieges (Balanced)(Screenshot, Gaining a Spear after a Siege Battle)
Remove Events Restrictions, Expect a lot of Events on Turn 1/ Every Turn- No more conflicts between Event Mods
Units
[Updated]Characters that should have Legendary Trait(Xu Huang, Xun Yu, Cao Ren, Huan Gai, Pang De etc)
All Factions now have access to Basics Formations, need the first faction rank
Unlimited Armies (Both Player and AI)- No Limit on how many armies you can have
Unit Size x1.5/Unit Size x2/Unit Size x1.5 with HP Increase/Unit Size x2.0 with HP increase
Reskins
Armoured Yellow Turbans Faction Reskin(Replaced with Armoured Yellow Turbans, not Lore Friendly)
Dell inspiron sd card reader not working.
I will update/ add more as time goes on
These mods also only modified few columns in the PFM, meaning if 3K gets updated these will still work
To Install
Download .pack file, place the .pack file into your
Your Drive:SteamsteamappscommonTotal War THREE KINGDOMSdata
Have fun with the game
Community Mods, (Not Open Source)
[New] Cathay ZerosExclusive Units for Factions
Waifu Mods and Templates(Character Portraits)
Kazamax Unique Weapons and Mounts+Dynasty Warriors Mod+Boons of Dynasty Warriors+ Jin Dynasty
cmraven9's50%90%25%Reduced UpkeepScreenshot
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