Lots of projects, in various stages, are available on the Relic News forums. You can also find a map editor there, so you can make your own new maps for the game. Finishing Dawn of War 2 is not the end – it's only the beginning!
There are lots of strange suns overlooking the oddball planets in the 40K universe, and on Relic’s world, dawn only comes around twice a decade. Each time it’s an event – a different vision of what a Warhammer RTS could be – and ushers in new possibilities. Just imagine what Dawn of War 3 mods could be now, in the age of Steam Workshop.
Read more: the best strategy games on PC.
This time, the series returns to a world where mods can reach larger audiences than ever before. Here’s what we hope to see land in our download folders, like drop pods on an alien battlefield.
A rulebook’s worth of extra Space Marine chapters
Dawn of War 3 will launch with just three factions: Space Marines, Eldar and Orks. Relic have sensibly picked the most-played races of previous games to begin with, but left the weirder and wilder corners of Games Workshop’s fiction unexplored.
While the Imperial Guard, Chaos et al will surely follow in expansions, just as they did in Dawn of Wars past, Relic are likely to leave the many and varied Space Marine chapters of the tabletop game alone (in fact they invented their own, the Blood Ravens, rather than deal with existing lore). That means modders are free to do as they wish with the likes of the ever-popular Space Wolves – basically the Imperium’s Stark family, down to the furs – and the hot pink heretical hedonists in the Angels of Ecstasy.
Skirmish-level combat in the style of Dawn of War II
Relic have re-embraced the screen-filling approach of the original Dawn of War for the new sequel. The series is once again centered on massive armies fed by the constant churn of nearby bases. But Dawn of War II offered an alternate take that was just as good: a smaller-scale game about creeping between cover that was more reminiscent of Company of Heroes than StarCraft.
It’s up to modders now to pull that version of the game into the modern world – to refocus Dawn of War around tiny squads of persistent characters. It’s far more satisfying to watch jetpacked assault marines crash-land into their enemies when they’re in close-up, after all.
A stomp back in time to Warhammer 30,000
There’s a period in the 40K universe – a long time ago, in galaxies far, far away – that’s arguably more compelling than the one the tabletop game concerns. The 31st millennium saw the birth of the Chaos marines, in a vast civil war that set man against man and claimed 2.3 trillion lives – according to the records of the Black Library, at least.
This was Warhammer’s Paradise Lost: a tragic battle between angels and an intensely personal struggle for the Emperor of Mankind, then a towering hero rather than a rotting god-king in a chair, against Horus, the Warmaster he had trusted like a son. Could you ask for more potent material to turn into a fan-made campaign?
Mad Orks: Fury Road
There are two post-apocalyptic reference points that feed into all of Games Workshop’s future fiction: Judge Dredd, and Mad Max. When the latter returned in last year’s Fury Road, the resemblance of George Miller’s frenzied speed freaks to Warhammer’s own orks was uncanny. The rolling, ramshackle convoy stirred up to chase down Furiosa was a WAAAGH! in everything but name.
Replace Relic’s greenskin warboss with patriarchal tyrant Immortan Joe, and the ork war boyz with, well, the war boys, and you’re halfway to finishing what will surely be the top skin-swap on the Dawn of War III Nexus.
A point system for armies
Dawn of War III multiplayer needn’t look like the MOBAs. Instead, imagine pitched fights directed by players with perfectly matched but hugely divergent forces.
Tabletop Warhammer players have long known the joy of totting up a 1,000 point army in their heads, before overpowering and outmaneuvering an equally-strong enemy. In fact, one of the chief complaints about Games Workshop’s newest ruleset, Age of Sigmar, stemmed simply from the fact that it launched without a point system.
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In this dream mod, base-building would be out of the question. You’d feel the cost of a lost unit all the more keenly, knowing that you couldn’t simply barf out another.
Blood for the blood god
Relic’s final slice of Dawn of War II DLC was a gore mod that turned up the frequency and scale of blood effects, leaving nice, white Eldar uniforms covered in the claret exploding from their comrades. Such was its gratuity that the developers warned it made battles “hard to see”.
Basically, this needs to happen again in Dawn of War III. Make it so, modders. Do it for Khorne, the Chaos god of war, murder and senseless destruction. Do it for the lord of rage, sat on his skull throne. Blood mods, for the blood god! And maybe also a free camera mode. Ta.
That’s our brains emptied out onto the page – is there anything else you’d particularly like to see the Dawn of War community turn their tools to? Do tell in the comments.
- Read More
- Dawn of War 3 PC review
- Dawn of War 3 - everything we know
- Dawn of War 3 campaign
About this mod
Base installer for current version of Elite Mod.
Permissions and credits Author's instructions
All credit for art files goes to various artists and 3D modelers, all of whom should be credited, rather than the creator of this mod page.
File credits
Kolaris: The original modder. Now retired, but fixed a lot of stuff when he was still young. Also did the Detailed Tool-Tips “addon” for retail DoW2. Might be found via GameReplays.
Lulgrim: Modder and website dude, worked on the mod for a long time and still hosts the official forums.
Thomas the Tank Engine: The first actual programmer we had, retired for now.
Kilgarn: 2D art for the Painboy, Vanguards, Sternguards, Chaos Raptors, Terminators, Grey Knights, Imperial Guard, and so on and so forth (a lot).
Hans Moleman: 2D art for the Neurothrope and Flash Gitz.
Indrid: Responsible for multiple retail map re-themes and made Estia Province, Kathari Ruins, Deathworld Temple and Avensa Stronghold.
Max Power: Why settle for less? Made Garzweiler Mine, Tartarus Harbor, Valhalla Oilfield,
Kasyr Lutien Redux, Wrath of Baal, Argent Shelf Redux Version 2 and Meridian High City so far.
Gray: 3D art for the Vindicare Assassin.
Sterling: 3D models for most of the Elite Mod custom schemes, including both Ork schemes, most of the Space Marines, Chaos and Imperial Guard.
Orkfaeller: Responsible for a lot of 3D models, 2D texture improvements, and visual changes.
Lost Son of Nikhel: Sprang forth from the Eye of Terror to fix a bunch of Relic's mistakes.
Arbit: Play tester and map maker who created Imperial Plaza.
Shoutcasters:
Maestro Cretella: 'Good Evening'
RedRupee: Callin' the shots, as always.
Accidental contributions:
Shuma: 3D artist usually found on RelicNews. Designed most of the new armor we use, the Chaos Raptors, Chaos Terminators, and perhaps most importantly the hat & cigar for the Lord General.
Bloodravage: The entire Grey Knights faction was re-purposed from his Destroyer 40k mod.
horusheretic: This heretic from the Warpstorm over Aurelia (WoA) project designed some useful stuff like the Land Raider Phobos and the Whirlwind.
SargeX: The new Ork armor (Warboss, Mekboy, Nobs etc.) come from him. Used to be found on RelicNews, but disappeared into the Warp at some point.
caid: We got Dark Reapers and Fire Dragons from caid’s Harlequin mod.
Angry Bird: I guess Argent Shelf made him angry, because he made Argent Shelf Redux.
London Duncan: Map making expert who made Fedrid's Folly, Sector 95, and Jarilo's Forge.
Special Thanks:
Copernicus: Around 2,000,000 thanks to Cope for Cope’s DoW2 Toolbox, which makes most of our work a breeze. Found on the RelicNews forums.
Santos: Gracious thanks for Santos Tools 2 (model import/export scripts, the Model Editor, the FX Editor, and the Sound Editor) – much would be impossible without these. Also found on RN.
The Emperor: We especially thank the Emperor for gifting us with this game and the talents required to modify it.
Donation Points system
This mod is not opted-in to receive Donation Points
Mirrors Name |
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2.6 dawnofwar.info |
2.6 MEGA |
Elite 2-3-0 Google Drive |
Elite 2-3-1-H2 |
Elite 2-4 Google Drive |
Elite 2-4-1 Google Drive |
Elite 2-4-2 Google Drive |
Elite 2-5 Google Drive |
Dawn Of War Soulstorm Mods Races
Permissions and credits Credits and distribution permission
Torchlight 2 Moddb
- Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
- Upload permissionYou are not allowed to upload this file to other sites under any circumstances
- Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
- Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
- Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
- Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
- Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Dawn Of War 2 Mods Steam
Author notes
This author has not provided any additional notes regarding file permissions
File credits
Credit to the creators of the creators of the mods I drew the visual assets from including but not limited to: Inquisition Daemonhunt, Tyranids, Witch Hunters and Lights of the Warp amongst others.
Credit to Iron Halo for the Dark Eldar visual assets.
Credit to Thudo from the old RelicNews forum for helping with the Dark Eldar ai code.
Donation Points system
This mod is not opted-in to receive Donation Points