(Redirected from .hack/LINK)
.hack//Link | |
---|---|
Genre(s) | RPG |
Developer(s) | CyberConnect2 |
Publisher(s) | Namco Bandai Games |
Composer(s) | Chikayo Fukuda |
Platform(s) | PlayStation Portable |
Original release | March 4, 2010 (with bonus disc) March 28, 2010 (without bonus disc) |
.hack//Link is a single-playeraction role-playing game developed by CyberConnect2 for the PlayStation Portable. The game was released exclusively in Japan on March 4, 2010.
Set in a fictional version of the year 2020, .hack//Link's story takes place in a new version of “The World,” a popular series of MMORPGs known as The World: RX. The game focuses on a young man named Tokio Kuryuu, a second year junior-high student who gets transported into The World: RX by a new student named Saika Amagi. After arriving into the game, Tokio is tasked by an artificial intelligence version of the character Kite to be a hero and use a tower of the Akashic Records to save the Twilight Knights, a group of artificial intelligence versions of characters based on casts of previous entries in the .hack series. Using the Akashic Records, Tokio is able to travel backwards in time to previous .hack entries and encounter past characters in order to unfreeze the data of the Twilight Knights.
Alosi riplo 2 lirik indonesia. Pre-ChorusWe can turn this backseat to a bedWe can turn this backseat to a bedFog up all the windows, heating upFog up all the windows, heating upWe don't even have to get undressed'Cause we ain't, trying to make love, yeahChorusAnd I'm gon' keep my shirt onYou can keep your heels onBaby, don't take them panties offJust pull 'em to the side, to the side, to the side (baby)You on me and me on youSo we don't need, we don't need a bedroomDon't take them panties offJust pull 'em to the side, to the side, side.
Since its release, .hack//LINK has been met with negative to mixed reception among both critics and fans alike. With many praising the expansion of the series' overall lore, but with strong criticism towards the gameplay of the title.
Although never stated to be the final chapter to the .hack series, the game is currently the last game in the chronology of the series to bear the name of .hack. The game was eventually followed with future installments known as Guilty Dragon: The Sin Dragon and the Eight Curses and New World Vol. 1: Maiden of Silver Tears for both iOS and Android platforms. Both games have since had their services discontinued.[1][2]
- 2Characters
- 3Manga adaptation
Plot[edit]
The story takes place in the year 2020. Tokio Kuryuu is a normal middle-school student who loves to play games. One day, a transfer student named Saika Amagi approaches Tokio and takes him to the school rooftop where she sends Tokio directly into The World R:X. There, he finds Kite, the legendary hero and leader of Twilight Knight dedicated to protect The World fighting against Flügel, the leader of a mysterious group called Schicksal. During their battle, Kite protected Tokio from Flügel's attack, resulting Kite's PC to be frozen but not before he asked Tokio to save them. Tokio is then transported to Saika's hideout, Grand Whale, and forcefully makes him her slave to find four items called Chrono Cores that are necessary to fully control the Akashic Record, a god-like power that holds over the system of The World and enables them to travel to the past data of The World. Using the Akashic Record, Tokio and Saika travels throughout the past timelines of .hack series to find the Chrono Cores and restored the frozen data of all members of Twilight Knights, gaining new allies in the process.
During their journey, Tokio befriends AIKA, a benevolent AIDA-PC that greatly resembles Saika whom the latter introduces as some sort of her alter ego. Saika also reveals that the reason she's gather Chrono Cores is because her cousin, Jyotaro Amagi, has sent her an email that tells her to save him by gathering all the Chrono Cores. One of Schicksal members, Geist, for some reason has been indirectly helping Tokio to get the Chrono Cores and at the same time getting rid of his own Schicksal comrades who were getting on Tokyo's way. The mystery behind Tokio's ability to directly entering the game is revealed because he is a Doubleware, a special kind of human who has the ability to real digitise himself into network.
Near reaching the top of Akashic Record, Tokio are confronted by the five remaining members of Schicksal. However, two of the members, Metronome and Geist betrays Flügel, allowing Tokio and Saika to reach the core of Akashic Records where they finds Aura trapped inside by Schicksal who reveals that they have been tricked. At this time, a virus suddenly came out from Tokio's body and slowly corrupting Aura. Geist reveals that he was the one who sent the email and the R:X disk to Saika by posing as Jyotaro so that he could corrupt Aura by using Tokio's power as a Doubleware combined with the virus that he implanted inside Tokio from the disk. Now working together with Flügel and the remaining members of Schicksal, Tokio confronts and defeats Geist who reveals that he was planning to bring forth Immortal Dusk, a plan to real digitize all humanity that started by his creator, Jyotaro, but Flügel reveals that the plan was a failure, and Jyotaro had been the very first victim of the plan, resulting him to be in coma for years.
Nov 21, 2014 This is a request regarding R0r0n0a Asura Wrath mod. I heard R0r0n0 stopped modding so I was wondering if anyone can please fullfill this request. If someone can please replace the long part of the pants with the short ripped pants with the shin gaurds. So both legs have the. Asura's wrath dlc. Mar 10, 2012 Asura's Wrath - Asura costume - posted in Skyrim Mod Requests: Now I've completed Asura's Wrath, I've seen some of Asura's Forms and obviously I think they're fairly bad ass. A request for armour, to make you look like him. This includes Asura's regular Vajra Asura, and the extremely bad ass Wrath Asura, in which he looks as though he's encased in stone, after using his Berserker Form. Adult content. This mod contains adult content. You can turn adult content on in your preference, if you wish.
Aura, who was completely corrupted, begins her onslaught throughout the network and begins to real digitise all humanity as a form of her twisted love for The World. Hoping to return Aura to normal, Tokio and all the revived Twilight Knights confronts Aura and uses the vaccines program that Saika has created to restore her. Unfortunately, the vaccine isn't enough to destroy the virus inside Aura, and one by one Tokio's friend was defeated. To save everyone, AIKA sacrifices herself to restore Aura's data and disappears. After the incident, Saika suddenly disappears, prompting Tokio to ask Flügel for help to locate her and finds her at a hospital where she is tending Jyotaro. Saika reveals her guilt for involving Tokio and blames herself for AIKA's death so she tries her best to just forget everything that happens and hopes for Tokio to do the same. Tokio refuses and convinces Saika that everything that happened are too meaningful and precious to be forgotten, telling her there's no need for her to bear the sadness alone. Tokio and Saika reaffirms their friendship, both determines to overcome their sadness over AIKA's death.
Characters[edit]
Protagonist[edit]
- Tokio Kuryuu (九竜 トキオKuryū Tokio)
- An avid gamer who never thinks about his future and cares only about games. Because he beats most games easily, he becomes excited about the release of 'The World: R:X' and is disappointed to find he is unable to obtain it. When Saika Amagi suddenly invites him to the rooftop one day, she uses a mysterious black R:X disc (dated 2019.12.24, recorded by JxxxxAmagi) and transports Tokio into 'The World'. Tokio finds that he is both physically and mentally present in the game and is soon caught in a fight between Kite and Fluegel. For reasons unknown, Fluegel's weapon does not work on him.
- Saika Amagi (天城 彩花Amagi Saika)
- A mysterious transfer student. She looks similar to the princess in Tokio's dreams. Pretty, good in studies and sports, she soon becomes very popular in school. One day, she invites Tokio to the school rooftop and transports him into 'The World', apparently having intended to do so all along. She later appears in 'The World' and becomes imperious and demanding, ordering Tokio around as her slave. It is speculated that she has some relationship to Jyotaro Amagi, a key programmer behind the failed R.A. plan. Her name was originally transcribed as 'Ayaka', but has since been changed to 'Saika' (The kanji 彩 can be read as 'Aya' or 'Sai').
Antagonist[edit]
- Fluegel (フリューゲルFuryūgeru, German for 'wing', sometimes used for 'piano')
- A mysterious male player character with long white hair and a right monocle. He holds a pistol called Brieler Rössle that is able to freeze the player character and encase them in ice/crystal (time control or possibly changing of the Akashic data). Kite was frozen but the pistol has no effect on Tokio. At the end of the battle against Kite, Fluegel was hit by Kite's Data Drain. He was saved from the attack and now has shorter black hair. Schicksal's leader.
- Cello (チェロChero)
- A member of Shicksal with the appearance of a young winged girl. She saved Fluegel from Kite's Data Drain and later gathered the rest of the members.
- Metronom (メトロノームMetoronōmu)
- A bespectacled PC with an uptight and strict character. On returning to the hideout, Fluegel was lectured by Metronome on his reckless actions.
- Orgel (オルゲルOrugeru, German for 'organ')
- A male PC with a tough appearance. Almost got into a fight with Metronome after he commented on Metronome's uptight behavior.
- Trommel (トロンメルToronmeru, German for 'drum')
- A muscular male PC with the appearance of a typical American comic hero. A level 120 PC who was after Tsukasa's Chrono Core. He was defeated by Tokio, but was left to live until Geist finished him off because of his nuisance.
- Klarinette (クラリネッテKurarinetto, German for 'clarinet')
- A silent female PC with an eyepatch covering her left eye. In real life, she previously encountered Tokio at a video game arcade and became the first person to break Tokio's perfect gaming record by thoroughly defeating him. For reasons unknown, she trains Tokio in The World R:X before revealing her allegiance to Schicksal.
- Posaune (ポザオネPozaone)
- A PC with the appearance of a jester with a wide grin and an unstable personality. He encounters Tokio during his adventures through the .hack//SIGN timeline.
- Geist (ガイストGaisuto, German for 'ghost' or 'soul')
- A male PC wearing a half mask, he holds a mysterious card. He suddenly appeared and killed Trommel just when Trommel was going to get Tokio. During the final stages of the game, it is revealed that he is a virus replica of Saika's cousin, Jyotaro Amagi, who was sent to virus Aura.
- Jyotaro Amagi (天城丈太郎Amagi Jyotaro)
- A genius programmer formerly under the employment of CC Corp in the mid-2010s. He originally devised the Revive Aura Plan and was driven insane after the plan was sabotaged by Jun Bansyoya. Amagi is the creator of a program that would eventually become The World: RX that could be used to mentally insert a player directly into the game and help initiate the Immortal Dusk plan. Jyotaro Amagi is Saika Amagi's cousin and adoptive 'brother'.
Manga adaptation[edit]
Cover art of the first .hack//LINK manga volume
Prior to the game's release, a shōnen manga adaptation was made titled .hack//LINK Twilight Knights (.hack//LINK 黄昏の騎士団.hack//LINK Tasogare no Kishidan) and was released on October 26, 2007. It featured artwork done by Megane Kikuya and an entirely original story by CyberConnect2 that differs from the game. The manga was published by Kadokawa Shoten in Japan and released in the Kerokero Ace magazine. An English version of the manga was also published by Tokyopop.[3]
After the release of the third volume on February 26, 2010, the manga adaptation of .hack//LINK was discontinued for unknown reasons.
Release[edit]
No. | Japanese release date | Japanese ISBN | English release date | English ISBN | ||
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1 | March 26, 2009 | ISBN978-4047152113 | June 29, 2010 | ISBN1-4278-1776-6 | ||
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2 | October 26, 2009 | ISBN978-4047153035 | November 2, 2010 | ISBN1-4278-1868-1 | ||
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3 | February 26, 2010 | ISBN978-4047154070 | February 8, 2011 | ISBN1-4278-2582-3 | ||
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Reception[edit]
Reaction to .hack//Link has been moderate to negative among both critics and fans alike. Famitsu magazine has commented that while Link's story is deep and engaging the gameplay itself is shallow and boring. The juggle combo feature in battles has been said to be fun on the first try but that over the course of the game many simply ignored it. The large cast has been praised by fans for the return of many classic characters, but many complain that some of the new X-forms are not required and that they ruin the flair. Heath Hindman, in RPGLand.com's review, shared many of these complaints in addition to ones regarding a 'dreadful camera' and repetition 'on a whole new level,' among others. Hindman did have high praise for the story, however, saying, 'It ties up many loose ends while adding a bit more info and detail to the world of The World. Moreover, it does so while managing to give a shout out to practically every major .hack side project and providing a great mix of fan service and real quality work'. Ultimately, despite the story's strength, the .hack//Link's high number of game-breaking faults got it an overall rating of 'Horrible.'[4]
Spin-off material[edit]
Hack//link (jp Psp Animated Company Logo
In 2009 Namco Bandai Games announced at Tokyo Game Show that an all CG anime-series 'tie-in' is going to be produced. Not many details were known other than it was not going to be a television series. They also announced that CyberConnect2's team 'sai' is the production force for the CG film.
Later a 2D anime Original Video Animation series known as .hack//Quantum, produced by Kinma Citrus was announced with a subsequent 3DCGI movie known as .hack//The Movie being produced by CyberConnect 2 Sai.[5]
References[edit]
- ^http://gematsu.com/2016/01/guilty-dragon-end-service-march-23
- ^http://www.siliconera.com/2016/10/21/hacknew-world-shut-less-year-service-december/
- ^'Tokyopop Gets .hack//Link Game-Based Manga (Updated)'. September 25, 2009. Archived from the original on November 24, 2009. Retrieved September 25, 2009.
- ^'Dot hack Link review'. rpgland.com. January 31, 2011. Retrieved February 6, 2011.
- ^'CG Anime Tie-in to .hack//Link PSP Game Announced'. September 24, 2009. Archived from the original on November 24, 2009. Retrieved September 24, 2009.
External links[edit]
- CyberConnect2's official .hack//LINK page‹See Tfd›(in Japanese)
- .hack//Link Home Page‹See Tfd›(in Japanese)
Retrieved from 'https://en.wikipedia.org/w/index.php?title=.hack//Link&oldid=898332383'
(Redirected from PoPoLoCrois)
株式会社epics | |
Kabushiki gaisha epics | |
Public | |
Industry | Video game industry |
---|---|
Founded | February 1987 |
Headquarters | Tokyo, Japan |
Tetsuji Yamamoto (President, CEO) | |
Revenue | ¥ 100 million yen (2006) |
Parent | WiZ Co., LTD. |
Website | www.epics-gogo.com |
epics Inc. (株式会社epicsKabushiki gaisha epics) is a Japanesevideo game software developer located in Tokyo, Japan. Originally established as “GEN CREATIVE HOUSE CO., LTD.” in February 1987, changed company name to “G-Artists Inc.” in March 1991, then to “epics Inc.” on June 2006.
- 1Release history
Release history[edit]
Release Date | Title | Platform | Publisher |
---|---|---|---|
1995 (Japan) 1996 (US) | Philosoma | PlayStation | Sony Computer Entertainment (Japan) Sony Computer Entertainment America (US) |
July 12, 1996 (Japan) | PoPoLoCrois Monogatari | PlayStation | G-Artists, Sugar & Rockets (Japan) |
January 31, 1997 (Japan) September 30, 1997 (US) | I.Q.: Intelligent Qube | PlayStation | G-Artists (Japan) Sony Computer Entertainment America (US) |
November 26, 1998 (Japan) | PoPoRoGue | PlayStation | G-Artists, Sugar & Rockets (Japan) |
January 27, 2000 (Japan) | PoPoLoCrois Monogatari II | PlayStation | G-Artists, Sugar & Rockets (Japan) |
June 20, 2002 (Japan) | PoPoLoCrois: Hajimari no Bouken | PlayStation 2 | G-Artists (Japan) |
March 18, 2004 (Japan) | PoPoLoCrois: Tsuki no Okite no Bouken | PlayStation 2 | G-Artists (Japan) |
September 15, 2005 (Japan) October 26, 2005 (US) October 21, 2005 (Europe) | Ghost in the Shell: Stand Alone Complex (PSP) | PSP | G-Artists (Japan) Bandai (US) Atari (Europe) |
February 10, 2005 (Japan) December 6, 2005 (US) June 16, 2006 (Europe) June 30, 2006 (Australia) | PoPoLoCRois | PSP | G-Artists (Japan) Agetec (US) Ignition Entertainment (Europe) |
7 December 2006 (Japan) 17 July 2007 (US) | PaRappa the Rapper | PSP | epics (Japan) Sony Computer Entertainment America (US) |
December 7, 2006 (Japan) | Ape Escape Racing | PSP | epics, Sony Computer Entertainment (Japan) |
July 3, 2008 (Japan) | Nanashi no Game | Nintendo DS | epics, Square Enix (Japan) |
February 14, 2008 (Japan) August 26, 2008 (US) | Digimon World Championship | Nintendo DS | Bandai Namco Games, epics (Japan) Bandai Namco Games (US) |
November 27, 2008(Japan) | Shiseido Beauty Solution Kaihatsu Center Kanshuu: Project Beauty | Nintendo DS | Sega, epics (Japan) |
March 26, 2009(Japan) | Keitai Sousakan 7 DS: Buddy Sequence | Nintendo DS | epics, 5pb (Japan) |
August 27, 2009(Japan) | Nanashi no Game: Me | Nintendo DS | epics, Square Enix (Japan) |
October 15, 2009(Japan) | PoPoLoCrois Monogatari: Story Card Quest | Smartphone | Sony Computer Entertainment, EZWeb (Japan) |
February 28, 2011(Japan) | PoPoLoCrois Monogatari: The Adventure of Dreams and Bonds | Smartphone | Sony Computer Entertainment, epics (Japan) |
June 18, 2015 (Japan) March 1, 2016 (US) | Return to PoPoLoCrois: A Story of Seasons Fairytale | Nintendo 3DS | Marvelous, epics (Japan) Marvelous USA (US) |
May 8, 2018 (Japan, Hong kong, macao, taiwan) | PoPoLoCrois Monogatari: Narcia's Tears And The Fairy's Flute | Smartphone | Sega, epics (Japan) goGame (Singapore) |
Popolocrois[edit]
PoPoLoCRoIS | |
Cover of the original 1996 PlayStation video game adaptation. | |
ポポロクロイス物語 (Poporokuroisu monogatari) | |
---|---|
Genre | Action, Adventure, Fantasy |
Manga | |
Written by | Yohsuke Tamori |
Published by | Asahi Shimbun Company 株式会社朝日新聞社 (Asahi Shimbun-sha) |
Magazine | Asahi Shimbun Student Newspaper |
Published | October 1984 |
Novel | |
PoPoLoCHRONICLE | |
Written by | Yohsuke Tamori |
Illustrated by | Atsuko Fukushima |
Published by | Kaiseisha |
Published | February 18, 2015 |
Novel | |
PoPoLoCHRONICLE 2 | |
Written by | Yohsuke Tamori |
Illustrated by | Atsuko Fukushima |
Published by | Kaiseisha |
Published | December 23, 2018 |
Novel | |
Maya Mensis Aureos | |
Written by | Yohsuke Tamori |
Illustrated by | Atsuko Fukushima |
Published by | Kaiseisha |
Published | December 10, 2013 |
Game | |
Developer | epics (G-Artists) |
Publisher | SCEI, Marvelous |
Genre | Role-playing video game |
Platform | PlayStation, PlayStation 2, PlayStation Portable, PlayStation Network, Nintendo 3DS |
Released | PoPoLoCRoIS Story
PoPoLoCRoIS Story II
PoPoLoCRoIS (PSP)
|
Related works |
PoPoLoCRoIS (ポポロクロイス物語Poporokuroisu monogatari) is a manga series by Yohsuke Tamori, originally published in the Asahi Student Newspaper (a subsidiary of the Asahi Shimbun newspaper). It was later adapted into five role-playing video games and two anime series. Its title is a combination of words from two languages: the Italian word 'Popolo (people)' and the French 'croix (crossing)', which together mean 'crossing of people'. The general theme of the series is love and compassion, that the race to which one belongs isn't important and the importance of friendship.[citation needed] Five PoPoLoCRoIS games, the original PlayStation release along with its four sequels, were previously released only in Japan. The PSP release is the first PoPoLoCRoIS game to be released in the USA and Europe. In 2015, a crossover with the Story of Seasons series of games was released, which will also be brought to the USA by XSeed.[citation needed]
While random and turn-based, battles take on a form very similar to console strategy RPGs (such as Final Fantasy Tactics). When a character's turn begins, they can move along a small grid and attack enemies from four cardinal directions, each with their own advantages and disadvantages. For example, an attack to the enemy's back will deal more damage, as will skipping a turn to focus on the next turn.[citation needed]
The main character is the prince of the Popolocrois kingdom, Pietro. The first game, PoPoLoCRoIS Monogatari, starts at the night of Pietro's 10th birthday, when he learns that his mother, who he thought was long dead, was found in a coma. Pietro sets out into a journey along with the apprentice forest witch Narcia to save his mother's soul from the underworld.
PoPoLoCRoIS Monogatari is part of Sony first-party 'Three Major RPGs' with Wild Arms, Popolocrois, and Arc The Lad in Japan.
Development and History[edit]
- November 1978 - Popolocrois is first published in the women's magazine Pafu ぱふ (pafu?)
- October 1984 - The cartoon is published Asahi Shimbun Student Newspaper, which is considered the official start of the PoPoLoCrois series.
- 1994 - The Popolocrois animated theatrical pilot is released.
- July 12, 1996 - Sony Computer Entertainment (SCE) releases the Popolocrois Story role-playing video game for the Sony PlayStation.
- October 4, 1998 - March 28, 1999 - The Popolocrois anime television series is broadcast on TV Tokyo.
- November 26, 1998 - SCE releases Poporogue, the second PoPoLoCrois game, on PlayStation.
- January 27, 2000 - SCE releases Popolocrois Story II on PlayStation.
- June 20, 2002 - SCE releases Popolocrois: Adventure of Beginnings the for PlayStation 2.
- October 5, 2003 to March 28, 2004, TV Tokyo broadcasts a second PoPoLoCrois anime series.
- March 18, 2004 - SCE releases'Popolocrois: Adventure of the Law of the Moon on PlayStation 2.
- February 10, 2005 - SCE releases PoPoLoCrois for the PlayStation Portable, which contains heavily edited versions of the stories from PopoloCrois Story I andII, as well as some new material.
- May 19, 2005 - the PSP PoPoLoCrois becomes the first game of the series to be released outside of Japan, launching first in Hong Kong and Taiwan. It was released later that year in North America (December 6, 2005) through Agetec. Prince Pietro's version is later released in Europe June 16, 2006 through Ignition Entertainment, and in North America and Australia June 30, 2006.
- December 10, 2013 - Yohsuke Tamori & Atsuko Fukushima team up to create spin-offs Popolocrois novel called Maya Mensis Aureos that was published by Kaiseisha; it is ended as a trilogy.
- February 18, 2015 - SCE releases the Popolocrois Prequel novel PoPoLoCHRONICLE. It takes place before the events of the first game.
- June 18, 2015 - SCE and Marvelous develop the crossover title Popolocrois Bokujou Monogatari for the Nintendo 3DS. It was released in North America (March 1, 2016) and Europe by XSEEDS and Marvelous.
Gameplay[edit]
While random and turn-based, battles take on a form very similar to console strategy RPGs (such as Final Fantasy Tactics). When a character's turn begins, they can move along a small grid and attack enemies from four cardinal directions, each with their own advantages and disadvantages. For example, an attack to the enemy's back will deal more damage, as will skipping a turn to focus on the next turn.
The gameplay has been criticised for having semi-tedious load times (especially on the Sony PSP). On the Sony PSP, the sprites may lag for a while in some areas. It has also been criticised for having very frequent random encounters which, coupled with the battle system, can really slow down a simple walk from one town to another.
Light up the night pittsburgh. Aug 02, 2017 Home » Guides » The Long Dark - Grey Mother - Light Up the Night. The Long Dark - Grey Mother - Light Up the Night. By TVGi / Aug 2, 2017 Guides. Where to Find the Hidden Distress Pistol Grey Mother gives you a hint where to find the distress pistol, however, it's still a. This page was last edited on 20 June 2018, at 21:54. Content is available under CC BY-NC-SA 3.0 unless otherwise noted. Game content and materials are trademarks. If you’ve had the chat with her about it, the house with the Distress Pistol will be marked with an exclamation point and the phrase “Light Up the Night.” Head to the house and make your way. Bringing you the first published strategy guide for The Long Dark. I am the #1 record holder for longest run in Pre-Alpha and have as of right now 1500+ hours in The Long Dark. Have over 12 successful 24+hour marathons and several 37 hour marathons of The Long Dark on Twitch and do cover The Long Dark on Twitch on Tuesdays. Aug 03, 2017 The Long Dark WINTERMUTE (STORY MODE - SPOILERS!!!) Topic Details. Hardworking Engineer. Aug 3, 2017 @ 11:00am Story - 'Light up the night' distress pistol where is it? Last thing to find can't see it anywhere Showing 1-5 of 5 comments PsychoDad. Aug 3, 2017 @ 11:03am It is hidden below a carpet inside the farmhouse. A little red carpet.
Characters[edit]
- Pietro is very caring and values friendship, and he gets more courageous as the game progresses. Pietro has a crush on Narcia ever since they had their first adventure together. Pietro finds out that he is part dragon because his mother Queen Sania is a dragon.
- Narcia is an apprentice forest witch who helps Pietro in the game. Narcia wears a pink dress with a two pointed hat for a specific purpose; when she is 15 years old, she begins to wear a semi purple and pink dress.
- Kai is Narcia's shapeshifting alter ego. Guilda gave her the treasure of the forest witches: the Golden Key which allowed her to become a human so she wouldn't turn into bubbles if she came in contact with seawater; but if anyone discovered this secret, she would fall into a coma. At first she tricks Pietro and the White Knight into thinking that she's a friend of Narcia's, but she reveals her secret to Pietro by accident and later Kimendoji.
- White Knight is first met by Pietro and Narcia at the same time Naguro is met. He joins the party and stays until the very end of book one, Ice Demon. He then rejoins the party when Pietro, Don and Gon go the mine in Pasela to find a dragon in there, but leaves after a baby dragon imprints on him. He stays behind in the land of dragons to help the baby get used to living there.
- GamiGami Devil is a slightly unbalanced dwarf who, though unable to read or write above the level of a child, is a technical genius who creates robots and vast cities.
- Ice Demon is the ruler of North Land and master of ice magic. In the past, he attacked Popolocrois, but was stopped and defeated by a dragon.
Story[edit]
The main character is the prince of the Popolocrois kingdom, Pietro. The first game, Popolocrois Monogatari, starts at the night of Pietro's 10th birthday, when he learns that his mother, who he thought was long dead, was found in a coma. Pietro sets out into a journey along with the apprentice forest witch Narcia to save his mother's soul from the underworld.
There are two more games continuing the tales of Pietro and company. The second game, PoPoRoGue (portmanteau of PoPoLoCRoIS + Epilogue), features Pietro as a 12-year-old boy that went off to save his father from the dream world that he was forced into. The third, PoPoLoCRoIS Monogatari II, features Pietro and Narcia as 15-year-olds with different costumes, who went off the defeat the mysterious force that was going to destroy the world. PoPoLoCRoIS Monogatari II was the most famous game of the series, due to the darkened story, new party members, and many other features. The PSP release is a reproduction of PoPoLoCRoIS Monogatari (included into Book 1) and PoPoLoCRoIS Monogatari II (included into Book 3), with Book 2 being a brand-new scenario.
Ape Escape Racing[edit]
Ape Escape Racing | |
---|---|
Developer(s) | SCEI, Epics (G-Artists) |
Publisher(s) | Sony Computer Entertainment |
Series | Ape Escape |
Platform(s) | PlayStation Portable |
Release |
|
Genre(s) | Racing game |
Mode(s) | Single-player, multiplayer |
Ape Escape Racing (サルゲッチュ ピポサルレーサー Saru Get You: Pipo Saru Racer) is a racing game featuring the monkeys from the Ape Escape series. It was released in Japan on December 7, 2006. 11 months after its first release, the game was added into the 'PSP The Best' series'.[citation needed] In Ape Escape Racing the player 'builds' their monkey into a racing machine, by giving him an engine and tires. The game features 47 'vehicles', each in two forms: one specialized in drifting, one specialized in acceleration. Other vehicles are unlocked as the player proceeds through the ranks. The main game consists four racing tracks in a grand prix. Each improved race time will fill a monkey bar at the top of the grand prix menu. Once this bar is filled, a VS mode is unlocked where the tracks will be played again but an evil, much faster monkey is involved in the races. If the player achieves a top overall position, they will 'rank up' and unlock another four tracks and so on. Levels that have been unlocked can be replayed in normal race form or in a time trial form. Each of the tracks are set in the same arena, but the path changes to a harder one as more are unlocked. The tracks are set in the following order: The Beach, The City, The Graveyard and The Jungle. The game uses the PlayStation Portable's wireless capabilities for game sharing and ad-hoc wireless LAN multiplayer races.[citation needed]
Nanashi no Game[edit]
Nanashi no Game | |
---|---|
Developer(s) | Epics |
Publisher(s) | Square Enix[1] |
Director(s) | Nobuhiko Tenkawa |
Producer(s) | Seiichiro Tsuno Yosuke Tomita |
Artist(s) | Arata Sakai |
Composer(s) | Masayoshi Soken |
Platform(s) | Nintendo DS |
Release | |
Genre(s) | Survival horror |
Mode(s) | Single-player |
Nanashi no Game (ナナシ ノ ゲエムNanashi no Geemu, lit. 'Nameless Game' or 'The Game with No Name') is a first-personsurvival horrorvideo game developed by Epics and published by Square Enix for the Nintendo DS. The game follows a university student who becomes cursed by the titular role-playing game, which causes people to die in seven days upon starting. It was released on July 3, 2008, in Japan.[2][3] A sequel, titled Nanashi no Game: Me, was later released on August 27, 2009 in Japan.
Most of the game takes place in the real world, where the player navigates real-time 3D environments using the DS's D-Pad and Touch Screen. While exploring, the player must solve puzzles and reach locations. The player can switch to the TS Menu at any time, where they can play the cursed game, read e-mail messages, and load a previous save file. In many cases, an e-mail message or update to the cursed game will interrupt the player's exploration. In the cursed game, which only uses the top DS screen, the player controls a 2D 8-bit RPG that provides clues to the current situations and can, in some cases, advance the story.[4] The player encounters Regrets (ルグレRugure), zombie-like spirits that roam the area in exploration mode and end the game upon touching the player.[5][6][5]
Hack//link (jp Psp Animated Company Logo
As of September 30, 2008, Nanashi no Game has sold 60,000 copies in Japan.[7][8][9][10][11][12]Famitsu rated the game 30/40.[13]
Nanash no Game: Me | |
---|---|
Developer(s) | Epics |
Publisher(s) | Square Enix |
Series | Nanashi no Game |
Platform(s) | Nintendo DS |
Release |
|
Genre(s) | Survival horror |
Mode(s) | Single-player |
Epics developed a sequel, Nanashi no Game: Me (ナナシ ノ ゲエム 目Nanashi no Geemu Me, lit. 'Nameless Game: Eye'), a survival horrorvideo game for the Nintendo DS. It was published by Square Enix, and released on August 27, 2009 in Japan.[14] The story follows an anthropology student from Nanto University, as he discovers two cursed games, an RPG and a platformer. The game's title refers to the protagonist's left eye, represented by the left screen of the DS when held sideways, which allows the player to see things left (and hidden) by the curse.[15][16][17][18] It sold 15,000 copies on the week of its release.[19]
Much like in the original, Nanashi no Game: Me involves two separate modes of play. Most of the game takes place in the real world, where the player navigates real-time 3D environments using the DS's D-Pad and Touch Screen. While exploring, the player must solve puzzles and reach locations. The player can switch to the TS Menu at any time, where they can play the cursed game, read e-mail messages, and load a previous save file. In many cases, an e-mail message or update to the cursed game will interrupt the player's exploration. In the cursed game, which only uses the top DS screen, the player controls a 2D 8-bit RPG that provides clues to the current situations and can, in some cases, advance the story.[4] In Nanashi no Game: Me, the player can now choose the locations they want to explore out of the two available for each day (for three days only). Each destination provides different experiences, including the Regrets the player will encounter.[15]
Two spin-off DSiWare titles, named Noroi no Game: Chi (ノロイ ノ ゲエム 血Noroi no Gēmu Chi, lit. 'Cursed Game: Blood') and Noroi no Game: Oku (ノロイ ノ ゲエム 獄Noroi no Gēmu Oku, lit. 'Cursed Game: Prison') respectively, have also been released on 9 September 2009.[citation needed] Another sequel, Nanashi no Appli (ナナシ ノ 或プリNanashi no Apuri, lit. 'Nameless App'), was released on 26 January 2012 for iOS, and in February 2012 for Android.[20][21]
References[edit]
- ^ ab'Nanashi no Game - Nintendo DS'. IGN. Retrieved 26 February 2013.
- ^'Square Enix Tries Survival Horror'. IGN.
- ^Spencer (2011-03-28). 'Nanashi No Game Was Considered For North America, Focus Groups Killed It'. Siliconera. Retrieved 2013-03-25.
- ^ abSpencer (26 June 2008). 'Surviving Nanashi no Game's cursed game'. Retrieved 23 May 2011.
- ^ ab'ナナシ ノ ゲエム'. Square-enix.co.jp. Square Enix. 2008. Retrieved 2013-04-09.
- ^'Nanashi no Game - Nintendo DS'. GameSpy. GameSpy. 2008-07-03. Archived from the original on 2008-05-13. Retrieved 2013-03-28.
- ^'Results Briefing Session: The First-Half of the Fiscal Year ending March 31, 2009'(PDF). Square-Enix.com. Retrieved 2008-12-26.
- ^'『ナナシ ノ ゲエム』を題材にしたホラーアトラクション'ナナシ ノ シタイ'をひと足さきに体験 - ファミ通.com'. Famitsu.com. 2008-07-17. Retrieved 2013-06-07.
- ^'富士急ハイランドで「戦慄迷宮 ナナシ ノ シタイ」期間限定で登場 - 電撃オンライン'. News.dengeki.com. 2008-06-17. Retrieved 2013-06-07.
- ^'富士急ハイランド「戦慄迷宮 ナナシ ノ シタイ」が期間延長決定 - 電撃オンライン'. News.dengeki.com. 2008-09-30. Retrieved 2013-06-07.
- ^'20080625162833_080625senritsu_nanashi2.pdf'(PDF).
- ^プチたび取材班 (2008年7月18日 12:10). '速報/富士急ハイランドの『戦慄迷宮4.0ナナシ ノ シタイ』を公開直前に体験【取材班ブログ】旅行サイト『プチたび』'. puchitabi.jp. Archived from the original on 2013-03-31. Retrieved 2013-06-07.
- ^'Famitsu Japanese Game Sales Ranking 6/30 - 7/6'. Famitsu.
- ^ ab'『ナナシ ノ ゲエム』公式サイトに異変!? - ファミ通.com'. Famitsu.com. Famitsu. 2009-05-22. Retrieved 2013-04-09.
- ^ ab'ナナシ ノ ゲエム 目'. Square Enix. Retrieved 2013-03-25.
- ^Spencer (2009-09-08). 'Nanashi no Game: Me: Open Your Eyes'. Siliconera. Retrieved 2013-03-28.
- ^Spencer (May 29, 2009). 'New Nanashi no Game Has A Cursed Platformer'. Siliconera.com. Retrieved 2009-06-28.
- ^'ナナシ ノ ゲエム 目/ ファミ通.com'. Famitsu.com. Famitsu. Retrieved 2013-04-09.
- ^'【ゲームソフト販売本数ランキング TOP30】集計期間:2009年8月31日〜9月6日 - ファミ通.com'. Famitsu.com. Famitsu. Retrieved 2013-03-25.
- ^'『ナナシ ノ 或プリ』あの『ナナシノゲエム』シリーズ最新作がiOSで配信 現実とリンクする恐怖を体感せよ! - ファミ通App'. Famitsu.com. 26 January 2012. Retrieved 27 January 2012.
- ^'774 Deaths'. IGN. IGN. Retrieved 6 March 2013.
External links[edit]
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