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Cross the bridge and you will get to Milton - an abandoned city. Hero notices the smoke from the chimney of one house. First, search the cars and go to the bank in front of this house. You will find the key in the bank branch that unlocks the banker's house. After that, go to the house, from the pipe which was smoke. After entering, look at the cutscene. Talk to the blind woman. She suggests information in exchange for wood. There is an ax in the shed, behind the house.
Chapter Three. The Gray Mother
From that moment, a search or selection of items described in red font will be a theft. If you done this, that you will lose confidence in this NPC. Walk around the surrounding houses. Inside you can find a lot of useful. Cabinets, bedside tables, chairs - all of this can be broken down. Take this to the woodpile in front of the house of the Gray Mother. When it is full, go into the house and watch the cutscene.
Now you need to find a meal, a total of 10,000 calories and put it in the refrigerator. If you followed my advice earlier, then almost collected the right amount. You can go to the gas station, or you can kill a couple of wolves that live in the city. After completing the assignment, we communicate with Mother and watch the cutscene. She tells us some facts and says she's tired. We do our business, we return to dialogue in time.
This time we have to inspect the tunnel leading from Milton and tell the Gray Mother what happened there. We store food, repair clothes and go. After you leave the house of the Gray Mother, turn left and drive to the end of the road past the gas station. Find the case at the prison bus. Watch the cutscene. Return back to the house of the Old Mother, only this time there are several wolves at the gas station and in the city. You can to fight, or to run away. On the way back, try to pick up sticks and mushrooms Reishi from the stumps of trees. They can be exchanged for points of trust. We go into the house, watch the cut scene. The Gray Mother is upset that the tunnel through the mountains is busted. She tells you to come back later.
Return and look at the dialogue of our heroes. If you did everything correctly, you already found the code from the bank vault. It lies in a house, the door of which can be opened with a key, which we found in the bank, as soon as we came to the city. The path lies on the farm, get out of the Gray Mother's house. Turn left and at the crossroad to the right. The farm will be at the end of the road. Be careful, there are wolves on the street. Use tactics of movement from home to car, or from house to house. If necessary you can rest in the shelter for one hour.
Go to the farm, in the hangar will be a wolf over the corpse. Search the body. You will find the key to the safe. The key from the farm itself is in a blue pickup on the dashboard. Enter the house, turn into the room to the right. There is an urn above the fireplace. Search it. Go to the bank, search the cell and find there stolen items of the Gray Mother. Go to her house.
She asks that you return to the church, where there are a lot of wolves and take the decoration to the cemetery to some Lily. Go to the side of the church. Go to the cemetery. You will see the scene, as Mackenzie will put the decoration on the grave of Lily. Return to the Gray Mother. She will tell you a story about her daughter Lily and she invite you to take her outfit to go on her way to the Undisturbed Windmills.
Chapter Four
It is better to wait for the good weather. During this, you can stock up on provisions and fix clothes. If you are ready, leave the house and move toward the gas station. Turn right before petrol and continue straight to the mountain park. In the park you take the right to get to the 'place for picnics'. Here you will need to use the climbing rope on the ledge.
A ledge for descent. 'Place for picnics'
Hero will fall to the ground and receive one or more bruises. Keep to the mountains on the left side; get to the next climbing rope. You need to empty the backpack from the trash and sleep to scramble up. After you climb upward, move to the left side to the broken tree, along which you can move higher, to the other side, where you will see a waterfall.
Waterfall
Go to it. Walk along the path past two waterfalls to get into the cave. Go through it, you can rest here and prepare for a further trip. When you get out, look at the cutscene. The end of the first episode.
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Last week I wrote about the problem with survival games . Some of you loved the idea of the hypothetical game I described—which sidelines monsters and overt danger for a more atmospheric battle against the elements—and some of you thought I was mental. After the article was published I was tweeted by Hinterland Games creative director Raphael van Lierop, who said that their game, The Long Dark, is exactly what I'm looking for. So, of course, I had to try it.
The Long Dark Movie
You play as Will Mackenzie, a 43 year-old bush pilot whose plane crashes in a remote wilderness after a mysterious 'geomagnetic disaster'. The finished game will feature an episodic story that reveals more about this event, but the alpha build I'm playing is dedicated entirely to what Hinterland call the survival sandbox. Here the only goal is to stay alive for as long as possible, which is easier said than done in the harsh frozen landscape they've created. I spent a good chunk of today playing The Long Dark, and I think it might be the closest anyone's ever come to making my dream survival game.
I start a new game and find myself gazing across a sea of trees. I'm immediately struck by the art style, which looks like concept art come to life. It's remarkable how much atmosphere they've managed to squeeze out of those stylised, hand-painted textures. Snow swirls in the wind as I make my way down a hill into a forest. It's a stark, barren landscape, and I feel like I'm being swallowed by it. Mackenzie is played by Mark Meer, voice of Commander Shepard in the Mass Effect series, and regularly vocalises how he feels. “My stomach feels like an empty pit.” he'll grumble if he's hungry. “That smarts, but I'll be fine.” he says if you sustain a minor injury. It's a nice, immersive touch.
As I wander through the forest, I notice words appearing at the bottom-right of the screen: freezing, starving, dehydrated. I haven't found anything useful yet; just a few skittish deer that I have no hope of hunting. Night is falling and I'm about to give in and start a new game, but then I see something in the distance: a wisp of smoke. I trudge through the snow towards it, revealing the silhouette of a cabin. Relief washes over me as I open the door. There are supplies scattered around: bandages, matches, a lamp, canned food. I light the wood burner and it casts a warm glow over the room, which raises my temperature when I crouch next to it. Against all odds, I've survived the first night.
Or so I thought. I didn't pay attention to my status—accessed with TAB—and went to bed on an empty stomach, dying of starvation in my sleep. Game over. Even for a survival game, The Long Dark is merciless. Mackenzie's comments give you a general overview of your condition, but you'll have to keep a close eye on your hunger, thirst, fatigue, and temperature meters to effectively manage them. I love how a lot of the tiresome chores that usually define survival games, like endlessly hitting trees to collect wood, can be automated. I can instruct Mackenzie to spend a set amount of hours foraging for wood, and the game will tell me beforehand how many calories this will burn. If I have an axe I'll have a better chance of finding something, but without one there's a good chance I'll fail and find nothing.
Everything you do burns calories, and the more physically demanding the task, the more you'll burn. To keep them topped up you'll have to find food. One of the easiest ways to do this early in the game is to scavenge venison from deer carcasses and cook it on a fire—but there's always the risk of contracting food poisoning. You can also find candy bars, soda, and other packaged food in buildings by rifling through drawers and cupboards. The wilderness in The Long Dark is not a vast, empty, procedurally generated expanse of countryside: it's been hand-designed, and there are a lot of interesting locations to discover, including an abandoned logging camp and a hydroelectric dam.
Let's take a moment to talk about atmosphere, which is something The Long Dark absolutely nails. In my second attempt I find myself crouching by a fire I've built in the broken shell of an old cabin. It's warm enough, even though it's full of holes, and I'm well fed, but a blizzard has rolled in, trapping me inside. As the fire crackles I hear the wind roar. Nearby is the frozen corpse of some unfortunate soul who succumbed to the wilderness before me. Occasionally I hear the howl of a wolf, which sounds too close for comfort. The light from the fire dances around the shelter—the dynamic lighting effects, incidentally, are really impressive—and an impenetrable wall of snow surrounds me on all sides. It's a perfect, and totally unscripted, little moment. An evocative marriage of image, sound, and circumstance that immediately sells the game to me. This is what survival should feel like.
I place my bedroll next to the fire and sleep through the night. The blizzard is gone by morning, and I emerge once again into the wilderness. I explore some more, stumbling upon a derailed train whose payload of logs has spilled over. The environment is always eager to tell stories, and I get a distinct sense that something has gone horribly wrong with the world. Then I encounter my first wolf. I've seen a few in the distance before, and managed to avoid them, but this one catches me unaware as I'm busy scavenging meat from a dead animal. It leaps at me and the game instructs me to hammer the left mouse button to build up my strength, then press the right to strike. But my empty belly means I can't work up the strength, and the beast mauls me to death. Game over, again. From what I've played, animal attacks in The Long Dark are, thankfully, incredibly rare. You won't be constantly attacked by wolves as you explore, which would have ruined that carefully crafted atmosphere.
There are some things I don't like. Not being able to build fires indoors makes sense in small cabins and the like, but when I had to leave the cover of a large, high-ceilinged generator room in the hydroelectric dam to light one and warm up, the illusion was shattered. Not being able to save is frustrating too, but I suspect the final game will have the option. This is an alpha, after all, but one that feels like it's on its way to becoming a complete game, rather than the glorified tech demo so many developers are releasing these days. Overall, I'm really impressed with what I've played so far. With a focus on atmosphere and environmental survival, it stands out in an increasingly crowded genre, and I can't wait to explore more of this deadly, snowbound wilderness.
We are moving into my friends house, taking stuff over day by day and will be renting our big, final truck the monday after Christmas to officially, completely move in. I want to ask for some lighting for the driveway for Christmas but I have no idea what to get.
This is the top of my driveway and from here it starts a long, steep driveway down to my 'oasis': (I had to use google street view to get this picture bahaha) this is the bottom of the driveway where it is flat and there are some big, bright lights lighting up this area. a view from going up the driveway, leaving the house:
this is the 2nd hill going up, leaving the house:
Since it gets dark at 5pm here in KY and I get home around 6:45, I would like to light up the driveway a bit. Atleast at the top, but the driveway is extremely long and any electrical outlets are way too far away to wire up to the top. So, it has to be something solar powered. My experience with solar lights is that I don't know how to buy them, they are always too dim. What are your suggestions for lighting up the entrance? When anyone comes over and it's dark, they wouldn't even be able to see the driveway at all.
Maybe a light post/lamp? Or 2? Would a light on the mailbox look weird?
Is there anything I could do about the driveway, maybe with bright solar powered pathway lights? Do you know of any that aren't too pricey but are bright? I think I could only afford about 8-10, so I'd space them out pretty far but any light on the driveway will help.
I'd greatly appreciate links to purchase lights that you suggest too! Thanks! About Light The Night
Most players who own The Long Dark are currently working their way through the first two episodes of Wintermute, which is the name for the game’s story mode. Episode 1: Do Not Go Gentle, features a few side quests and main quests. Some of these quests will require you to hunt down a Bank Deposit Box Key for each of the four deposit boxes. Of course, you’ll also have to know how to unlock the bank vault to even get to this point.
Bank Deposit Box Key #7
Key #7 is found in a house on the main street in Milton. In fact, if you head southeast from the Milton Credit Union, it’s through the intersection and will be the second house on the right. Once inside, you can find Bank Deposit Box Key #7 in a container under the bed.
Bank Deposit Box Key #13
Key #13 is found at the south end of the river that runs through Milton. Follow the river all the way to the end. Look for a dead body in the snow by a tree. Search the dead body and you’ll discover they key. When you use the key to open the box, you’ll receive the Worn Balaclava, the best clothing item in the game for your head.
Bank Deposit Box Key #15Into The Long Dark Night
Key #15 is the hardest to get. You must progress the main quest line to the point where Grey Mother tells you to get it. Even if you search the correct location, it will not be there until Grey Mother asks for it. Once you have the quest, head to the Paradise Meadows Farm. Look for a blue truck parked under a car port. On the front dashboard of the truck will be the Paradise Meadows Farm Key. You cannot get into the house without this key.
Access the main house and head inside. Look for a bedroom with a fireplace and a mantle. On the mantle will be an urn. Search the urn and you’ll find Bank Deposit Box Key #15. Take the key to the Milton Credit Union and open the deposit box to receive Grey Mother’s Safety Deposit Box. Return it to her.
Bank Deposit Box Key #20
Key #20 is found by heading south along the main street in Milton. When the street forks, take the fork that goes to the right and behind the Orca Gas Station. Look for a blue truck parked next to two portable outhouses. Players can snag the key from the floor of the truck. This key will open the box that gives you the Magnifying Glass.
You should have a Bank Deposit Box Key for each deposit box now. Once you’ve opened all four boxes you can progress with the main story in The Long Dark.
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